This isn’t something that is specific to Vision Pro, but it is an xCode feature that is awesome, if you select some code and press { it will wrap the selected code with { and }. Should look into xCode shortcuts they are internal snippets. SwiftData seems very simple to […]
Android Bootcamp [Day 2]
Today I’ve been working thru chapter 3 of the book. Chapter 3 covered a lot. Chapter 3 started off by discussing Activities. MainActivity extends ComponentActivity. The entry point to MainActivity is configured in the AndroidManifest, and calls the onCreate function. ComponentActivity defines a version of this function that is then […]
SwiftUI Tip
If you want to use label color while inside of SwiftUI use Color.init(cgColor: UIColor.secondaryLabel.cgColor) You can swap out the secondaryLabel for any of the other system colors, including background, label and many others.
SwiftUI Tip
If you are trying to put multiple buttons inside of a list item, make sure you put .buttonStyle(.plain) on the parent most component in the list item. This caused me a some confusion on why it was deleting the wrong element of the inner list.
Vision Pro Development [Day 1]
Today I’ve also decided to learn some of Apple Vision Pro development, since I have a pre-order in for one. I found an older playlist, By Flo Writes Code. https://www.youtube.com/playlist?list=PL-bD2p6sedqgfJ-RSaLwxfMGCYDsV_412 It was very informative on what the buttons in the simulator are supposed to do and how you are supposed […]
Android Bootcamp [Day 1]
As part of this course I took a Git refresher, https://www.kodeco.com/39764893-getting-started-with-git is a great course. I have been using git for quite a while. One of the things that I haven’t done in a while is setting up the SSH Keys, so that was a good refresher. Another part of […]
Starting a Android Bootcamp
I’m attending a remote Android Bootcamp starting today (Jan 22, 2023), in addition to my day job doing iOS and Web Development. I’ll be documenting my progress thru the course.
Unity Procedural Sphere
Drag this on the GameObject. You will need the Custom/VertexColorShader which can also be found on here.
Unity Procedural Cube
Drag this on the GameObject. You will need the Custom/VertexColorShader which can also be found on here.